The full path to the textures still has to be included in the texture names to ensure that 3DS Max can import the textures. New: Export FBX includes option to copy textures to the same folder as the FBX. Spaces in the texture filenames are converted to underlines to ensure the names match those in the Collada DAE. New: Export Collada has option to copy textures to the same folder as the exported. New: Export FBX will reference specular, bump, ambient, opacity and cube maps allowing the maps to be imported to 3DS Max. New: 3DSimED Materials can reference texture maps not used by the Material’s Shader this allows extra texture maps to be imported and exported. New: Forza Apex/Fh3 now includes secondary texture maps such as specular, bump, and ambient maps
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |